![]() ![]() But I don't like the Idea to "prepare" your content before export. I looked up solutions but all of them required modifying the actual model in Blender. Yesterday I was raging once again about the weird behavior of Blender's FBX files when imported into Unity. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 ![]() Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. ![]() Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. ![]() Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine. ![]()
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